In this entry you'll see I have made progress with the menu in 'Project 6', I've created a more visually pleasing system and a more fluid way to navigate the games menu's. I've also made progress with the game's 'pick up' system, allowing the player to collect weapons, ammo and health whilst playing the game. The player's 'Plate spinning' objective has been developed upon in the wave mode also. There are visual HUD indicators to when the player activates the flood lights and when the main reactor has been connected to each light also.