This week in the development of Project 6 I decided to adapt upon the gameplay in the 'Wave' survival level. I worked on giving the player an actual objective in terms of things to do other than just surviving mindless AI. The player now has a 'plate spinning' objective as they have to keep the light on in the map whilst fending off the enemy AI. This will eventually be built on to a system where the player has to keep the electricity in the level on which will allow them to use a 'Rage mode' ability to increase their speed, health, and damage.